![]() ![]() Be prepared to fight from the Town Center, because you may be attacked before you get any defenses up. After that, wood, gold, stone, and construction are all about equally important. (Check the tactics section for some hunting tips.) Start spamming villagers. It's pretty reasonable to stick with that, with a slight adjustment to the hunters. Your villagers start doing their own thing immediately. They don't have a great sight range, so be careful, but at least they are fast. Be aware of the fact that this has no effect on the combat capacity of your enemies, except perhaps to annoy their home guards. In order to win the scenario normally, you need to move at least one unit to three different locations, i.e. ![]() Anybody who feels the need to figure out ways to benefit from loopholes in the scenario design is gaming the system instead of simulating the conflict, and might as well enter the "I win" cheat code right away. The scenario has been designed so that a certain very bad event will happen at some point, but the designer gave you a break by setting the trigger in a particular way, assumed that you would act in good faith, and did not set a trigger to deal with people who act in bad faith. ![]() This scenario is fairly easy if you cheat, but quite hard if you do not.
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